Virtual reality is no longer just for gamers, and as this technology is deployed in everything from health care to industrial training, the requirements for processing more data faster over a ...
In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
When we started working on Beat the Beats, we had one clear mission: we wanted a super cohesive experience from the moment you start up the game. This implies treating UI and menu time as seriously as ...
Frost & Sullivan’s recent analysis, Future of User Interfaces Shaping New Consumer Experiences, finds that user interface (UI) technologies have moved beyond the concept of simply representing ...